DOF Builder | Effect Visualization Tool

Enter Game "E" Code (e.g., E2000)
Required to generate CSV output

Layer Configuration

Layer 1
Layer 2
Layer 3
Layer 4

Timing & Sequence

?
Logic:
- If Blink/Pulse: Controls Speed (Cycle Time)
- If Sequence Checked: Controls Total Length

Intensity & Fading

100

Density & Sparkle

0

Position & Movement

0
100

Step 1: Setup Your Cabinet Toys above. Step 2: Configure effects on the left. Step 3: Click "Apply" to generate the code.

Target Section

Real-Time Combined Simulation

Staged Output

SectionGenerated DOF String